![]() ![]() ![]() I think these upgrades give a general sense of what further upgrades will do while providing good crosspath options. Xx2 Fort - Non-water units can be stationed within the tower's footprint and gain +1 elevation for doing so. Xx1 Fort - Water units can be stationed within its radius, bloons get pushed back right before the main attack fires. X2x Fort - increase the tower's attack speed and strengthen its attacks per monkey in the tower's radius up to a certain point which increases as the middle path gets upgraded. X1x Fort - adds an energy type pulse attack which will fire halfway between its main attacks. While it won't win any prizes for its popping abilities, the buff it gives should ensure that early game monkeys whiff fewer attacks and can cover more track more easily.īasic Fort Aesthetics - Probably a pile of sticks and/or boxes with a monkey(s?) in it and a flag sticking out.ġxx Fort - Changes the melee attack into a consecutive dart/arrow volley with a spread equal to the previous splash radius.Ģxx Fort - All units in radius gain increased projectile size (but not splash radius) and pierce. Increases projectile speed/lifetime of all monkeys in its radius. The Monkey Fort is a land-based support tower which does a mix of popping bloons and buffing other towers.Ġ00 Fort - A tower with a powerful but slow-firing melee splash attack. Now that that's out of the way, here's what I've settled on so far for the new tower: So if, say, Pat roared from inside the village and a monkey outside the village was affected, the roar buff would still stay on that monkey longer. The buff duration increase applies to the buff caster, not the target. I'd prefer it stack with energizer so that you can catch up more easily if you don't put your hero down ASAP. The benefit of decreasing XP requirements instead of increasing XP gain is that buying upgrades for your hero will also cost less and this buff can stack with an Energizer. The goal of these changes is to pretty much make this a land Energizer without the damage output, which fits the village better than Primary Expertise imo. Top Path Village Aesthetic - Maybe like a regular modern monkey house. ![]() Don't worry, it becomes the top path for the new tower so here's what takes its place in the Village:ģxx Village - Lower ability cooldowns of monkeys within radius.Ĥxx Village - Increase Buff and Ability durations of monkeys within radius.ĥxx Village - Lower Hero XP requirements by 50% and strengthen previous upgrades. The only real change will have to be replacing the primary path for Monkey Village. But before we get to the new tower, some changes need to be made. Why is there no magic expertise or military expertise? It all clicked into place. Now, the Primary Expertise is a bit of an odd tower as well, I thought. Then I thought about how the mid-path ice monkey can create land where there is water, but there's no land-based equivalent and I thought maybe there's a new tower here. No, I got to thinking about how to get a land tower that can increase hero XP gain so that you can have this amazing functionality anywhere on a map. But then it also increases hero xp gain by 50% within its radius, which is HUGE and, since most heroes are land-based, really freakin' weird and annoyingly limiting.īut I'm not here to change the Energizer. It lowers water monkey cooldowns in its radius. ![]()
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